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Most of the time they will be regular soldiers, but that's not to say they are of the standard of the usual conscripts to this type of game. If anything, the Al of your allies is more impressive than your enemy's, especially since you can't order them around.

Aim your weapon at a door and your new friend will move around you and ready his weapon to cover the same area. Even better is that even in tight corridors, your allies rarely get in the way if you want to make a fast exit and if you run off they will happily follow you at a safe distance.

In one level I was stupid enough to run into open space overlooked by snipers. Rather than follow blindly my squad held back, picking their way through the relative safety of the rubble rather than take my crackbrained route.

Obviously I expired before they did. On another occasion I found myself pinned down by a machine-gun nest: low on health I was trying to crawl into the trees for some cover when my fearless companion charged forward and did the business. I was of course eternally grateful and lent him the use of my sister. It goes without saying of course that you can make use of the heavy machine guns, and though it would have been rather enjoyable to get behind the antiaircraft guns and take a pop at a few planes, the weapons in the game are for the most part well implemented.

The pistols both look and feel rather pathetic compared to Wolfensteiris, but the standard-issue rifles are fantastic. I don't want to appear all fetishistic about this, but my personal favourite is the US M1 Garand, supposedly the first combat semi-automatic rifle and far superior to the German equivalent.

Of course, all the weapons are modelled on real-life counterparts and extend to include the trusty Thompson submachine gun, MP40, Springfield sniper rifle, the bazooka and the hefty Browning Automatic.

Rather than running around picking up every weapon in the game until by the end you have more butts slapping around your thighs than Lisa Riley, you are handed out weapons depending on the mission at hand, occasionally chancing' across the odd Panzershreck lying against a trench wall. Additionally you'll be rifling corpses for ammo and health kits rather than scanning tor secret rooms filled with treasure, and again it all helps feed the realism while keeping the arcade feel.

One nice touch is that rather than issue you with a knife, you can pistol-whip your enemies. It's of course of little use unless you're sneaking around, but again different to most games. Additionally German guards will try and club you with their rifle butts and rather damaging to your health it is too.

Graphically Medal Of Honor is stunning. Though rather spartan on the interiors of buildings, there is plenty of detail all over the place, with plans and documents left on desks for example, or glasses on shelves and suchlike.

Head to head with that other Quake 3 -powered World War II game, we have to admit Wolfenstein just about shades it, but it's a close-run thing. There are some beautiful touches that Wolfenstein could do with though; the amazing explosions when shells hit the ground with earth thrown into the air, being one. Best of all is the whiteout effect when you're picked out by a searchlight, look into the sun, or run in front of a vehicle at night.

OK, so it's no big shakes, but it adds a little to the atmosphere. There are other areas Medal Of Honor excels in: The vehicles -from jeeps and half-tracks to tanks and fighter planes - are all far more convincing than in Wolfenstein, and though Wolf's characters are more varied and detailed in the way they look and move, Medal Of Honors rural locales are a great deal more enjoyable to explore than Wolf's pointy outdoor levels.

Though Allied Assault's numerous characters all seem to have the same hamster-faced looks, that doesn't mean they're not worthy of closer examination. It's not something you'll notice at first, but under heavy fire troops will look visibly afraid, and if you manage to surprise a guard before putting a bullet in his head, you'll see the fear in his eyes as it dawns on him that he is about to become your latest victim. I may be asking too much at this late stage, but this is something that perhaps the developers could have taken further.

Going back to the D-Day mission - if you turn around in the boat, you'll notice how shit-scared the guy behind you is, so much so that you really do feel sorry for him. While it's an unexpected bonus to be able to enjoy such emotional attachment to a computer game character in a game such as this minimal though it is , the developers could've made more of this by having that same guy be part of your team in a previous mission. Then when he eventually has his arms torn off by a random shell, you'll be even more wracked with guilt that you couldn't have done anything to save him.

Ah well, maybe next time. It there are any other faults then they are mercifully few. Cutscenes are almost non-existent -though you do get the odd CG mission briefing. The intro movie is pretty dire as well. But the biggest disappointment by far is that the game lacks a final mission to compare with Omaha Beach.

Like me, I'm sure that it's the Omaha Beach mission you'll be most looking forward to reaching, and after it's completed you'll understandably be hoping for something similarly epic for the finale.

It would be unfair to say that Medal Of Honor empties its magazine too early, but it's unfortunate that like Wolfenstein and Half-Life before it, the final escapade is something of a letdown, not in this case because it's a particularly poor mission, but because the game comes to rather an abrupt end without much warning.

All you want to do after finishing the game is play more. A mission pack is of course in the works, but for me it can't come soon enough. Thankfully the multiplayer game more than makes up for the protracted wait we'll have to endure. As per usual, you get deathmatch, team deathmatch and objective-based games. We have to say the two deathmatch modes are pretty darned good, even with just two people. Of course, if there are only a couple of players then don't expect allguns blazing fragfests: Enemy at the Gates-stye sniping is the order of the day here, and on those levels set across burnt out villages, they can be anxious and maddening affairs even though scores are unlikely to reach double figures.

Unlike the singleplayer game you can lean side to side and others can see you lean as well , and you can only have one main weapon to complement your standard-issue sidearm, adding an almost class-based feel to the proceedings. Though not quite as heavily focused on teamplay as Wolfensteirfs multiplayer game, Allied Assaults objective-based games are no less exciting.

The maps are far more open as a rule, and the Omaha Beach multiplayer game certainly gives its Wolfenstein equivalent a run for its money. We actually prefer Allied Assaults multiplayer game, just because it's easier to get to grips with since it's not wildly different to the way the singleplayer campaign works. No doubt in time some bright spark will add driveable vehicles to create a Tribes-like experience and we rather hope that they will.

For now though, we are more than happy that we have a team-based lunchtime experience to rival Counter-Strike. Medal Of Honor Allied Assault has now set the new standard by which future action games will be judged. What it lacks in puzzlesolving and originality it more than makes up for in pace and action, and while most other developers have been trying to better Half-Life by emulating it, the developers of Allied Assault have instead taken inspiration from outside the confines of PC gaming.

They have instead focused the action on the successes of the new breed of console-styled shooters like Halo, and even the ground-breaking achievements of Medal Of Honor on the humble PlayStation.

It is a stunning and invigorating experience, easily the best first-person action game since Half-Life and for me personally, a better all-round game than Valve's genre-defining debut We said in our preview round-up last issue that this year there would be a game to knock Half-Life from its lofty mount - I just didn't think it would be surpassed so early on.

If you like, for your money you get the best bits of Half-Life, Opposing Force and Counter-Strike in one easy-to-use package, in a game that is far superior graphically and one that almost everyone will be able to relate to. But just as movies can't be judged by their special effects, so too it is the good rather than the great games that are valued for their graphics, story or Al.

In this respect, while you can forever debate the worth of Medal Of Hanoi's various features, what you'll leave the game with are treasured memories of classic moments. In Half-Life it might have been seeing a scientist fall down a lift shaft, or the time you took down your first helicopter. In Medal Of Honor 'd will be being chased unarmed by a pack of dogs through the snow, running from a falling building just bombed by your own planes, or trying to throw a grenade out of a window, only to see it hit the frame and bounce back in front of tbe wardrobe, blow tbe door open and have a dead German soldier slump onto the floor.

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Total Downloads 3, Downloads Last Week 0. You are playing Medal of Courage: Second Front - a fighter of the elite ranger unit Mike Powell, it is you who are chosen to penetrate the rear of the enemy and prepare the training ground for the exit of the allied airborne troops.

The player is asked to go along with Lieutenant Powell six missions corresponding to realistic combat operations, during which you are either assigned to battalions, or sent to enemy troops under cover. You can participate in legendary historical events such as the Allied landings in Africa and the invasion of Normandy. You have to not only immerse yourself in military history, train accuracy and complete missions, but also survive betrayal, loss of colleagues, deadly attacks and crushing battles.

Each mission has from four to six chapters, detailing all the details of military life and survival in combat conditions.



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