Night wizard 2nd edition




















Combat Resolution. Combat takes place on a square grid Sq used as measurement and is round based. At the beginning of a round, all participants determine Action Count with an Action Value Judge where fumbles and criticals are ignored!

Characters act in order from highest to lowest Action Count. Only characters with positive Action Count can act. After a character has performed an action, their Action Count is reduced by 10 and the character with the currently highest Action Count gets to act. Basically, every character can act at least once. It is possible that characters can act several times Action Count 11 or more. Attacks are handled by two opposed judges : Hit Value vs. Avoidance Value and if there is a hit Attack Strength vs.

Defense Strength. There are also rules for blocking with shield or sword. Characters at 0 or lower HP face a special judge , on success, they are back to 1 HP but unable to act and losing slowly HP, on a failure they die.

All active magic requires a judge determined by the spell, while equipment magic usually doesn't. If successful, MP are expended to pay the cost. In combat, active spells often have Action Count as a cost, decreasing the Action Count of the user before the judge takes place but spell-casting can not be interrupted. Damage spells use judges similar to normal combat to determine whether they hit and how much damage is dealt.

Equipment spells are usually constantly active, usually granting a bonus to a stat. As long as they are equipped, they reduce the MP max of the character and there is a limit to them. Game Play. The Dive a dungeon crawling part between Middle Phase and Climax has been removed from the core rules.

It is re-introduced in the sourcebook "School Maze" together with the fortress rules and the random fortress generation rules aligned with the dungeon under the Kimei campus.

Both players and the GM get experience points. However, level advancement is not linked to experience. One class level is gained after each scenario, at which point a class change can also take place.

Experience points can be used at that point to increase various stats or turn items acquired during the session into permanent possessions. The 2nd Edition Average Rating: 0. The 2nd Edition. Class Based Pilot, Wizard, Scientist, etc. Dice Primarily d6. Exploding Dice Die may 'explode' into a second roll. Level Based Earn XP and level up. Skill Based buy or gain skills.

Fans: 0 Become a Fan. Record a Play. Description Edit History. From the back of the book: When the red room rises, the fight begins. The 2nd Edition The world is being targetted. More Information Edit History. Linked Items. Far The Earth Night Wizard! Labyrinth City Night Wizard!

Never Surrender Night Wizard! Red Moon Night Wizard! School Maze Night Wizard! Soul Arts Night Wizard! Category: Language:.

Game Weight: 0. No Files Found. User Information. Add a copy to your collection Record information Record a play. Average Rating: 0. Browse 1 Image » wrong image? Primary Name. General Edition Info Generally speaking, this edition incorporates material from official replays to move the timeline a bit further. Miscellaneous Bits There are several cases of modified names.

Rules Rules Night Wizard! Action Value means swiftness of character, used to determine initiative. Greater Summoner actually literally "invading demon summoner"; however, since demon lords are summoned, it fits. No images found. No videos found. No threads found. No posts found.

Unlike most Japanese urban action RPGs, the game focuses on dungeon play. This is because the RPG which the game is based on, Seven Fortress , was also heavily focused on dungeons, but the game is designed so that dungeons can be readied even in a modern day setting, which is considered the strongpoint of the game to this date. In the world of Night Wizard, magic certainly exists.

However, the transcendental beings of ancient times felt that magic was dangerous and concealed it, causing the rise of science instead.

The magic users live in the shadows of society. But, in times of world crisis that can only be opposed by magic, they oppose it using the power of magic. Contemporary wizards often use various types of mechanical brooms , the symbol of unity of technology and magic: for example, Gunner's broom is not only a flying broom but also a gun. Likewise the Witch blade is the combined weapon with a flying broom and a sword. These brooms are signature items of Night Wizard.

Since prana is strongly related to dreams and desires, many Emulators whispers to the heart of those they parasite on in order to make the desires in the bottom of their hearts go wild. Normal scientific weapons have no effect on the Emulators.

This barrier not only denies easy entering and leaving, but is also provided with power to repair the world. Accordingly to the circumstances, this victim might even be made as if not existing from the beginning so that the outcome called death is canceled.

The World Barrier is an existence that is both an ally and an enemy for the Wizards. The World Barrier rejects the existences of the Emulators and magic. The World Barrier prevents the entrance of the Emulators in the world because the world does not acknowledge the existence of the Emulators. Also, there is also the relief that, in order to automatically conceal magical incidents, scenes where magic is being used that are noticed by normal people are also easily concealed to some extent.

But on the other hand, the World Barrier also prohibits the Wizard from using magic. Powerful Emulators and Wizards came up with a method to use magical abilities on Earth: stretching a different barrier over their own surroundings.

By doing this, the Emulators and Wizards can act without receiving the influence of the World Barrier. These Emulators and Wizards that use magical abilities in the present world are chosen elites that can stretch those barriers. Also, it is possible to store and carry objects inside the Lunar Robe and because of directly storing them in the surrounding space no weight will be felt. Although the Lunar Casket and Lunar Robe resemble themselves, there is a single difference.

The Lunar Casket grows in size and stability the more it sucks prana, until it ultimately attains enough power to interfere with the World Barrier. Before that happens, the Wizards must infiltrate in the Lunar Casket and defeat the enemy Emulators. In the world of Night Wizard, many of the scientists who made big discoveries were in fact Arbitrators and they did not discovered truths of the world, but rather the world reformed itself to conform to the views that they advocated.

When one who has the character of Arbitrator is discovered, it usually turns out in a fight over them between the Emulators and the Wizards. This is for the sake of reforming the World Barrier to their convenience. The magic-guided power plant in the Black Sea coastal area that used one of the sever Jewels of Virtue — the Jewel of Justice — goes wild, allowing the manifestation of the Golden Demon Lord Lu Cypher one of its avatars to be precise.

In the issuing battle to death with the Wizards, although the manifestation was suppressed by several second, Lu Cypher was able to escape while robbing the practically infinite energy of the magic-guided furnace. This incident left an unhealable wound in the World Barrier, which makes Emulator interventions started by Demon Lord simple things. Also, with the weakening of the World Barrier, there was also a large increase in the birth of Wizards as result.

The Demon Lords are those located in the highest ranks of the Emulators. They are closely tied with the Seven Fortress world, and are often used as a connecting device when introducing the two worlds in a single campaign.

The settings of Rikai draws from Dante 's The Divine Comedy as motif, while the major Demon Lords having the 72 demons from The Lesser Key of Solomon as motif although there are those based on other sources. Despite the gothic horror theme of the original, most of the demon lords take forms of cute, young girls with moe attributes to corrupt humans. Now as a matter of fact, as they possess a strong vital force to the point of being considered immortals, and because the Demon Lords that happens to appear in the present world are better described as shadows of their main bodies, no matter how many times they are defeated they can be revived in due time.

The Underworld Demons appears as if the black darkness on the land itself possessed substance in the shape of strange-looking living beings.

Most Underworld Demons are entities of pure destructive instincts that cannot communicate with others. Differently from the Emulators from the Rikai, their only goal is the complete destruction of this world. For the Rikai Empire, whose goal is the invasion and not destruction of the Earth, the Underworld Demons are yet another troublesome enemy.

Some of the official replays and stories talked about in the 1st Edition of Night Wizard were in fact connected to one single setting. The stories that belong to Magical Warfare are those about the incidents caused by the Demon Lords to fulfill this dearest wish. Night Wizard only uses a 6 sided dice. To determine whether the action is successful or not the player rolls 2d6, if the total of the dice rolled by the player and adjustments is more than or equal to difficulty score the action succeeds.

The characteristic system is the way of determine of Critical Critical success and Fumble Critical miss , before the every game session starts, every player rolls 2d6 two times and determine that each sum is used for own Critical value and Fumble value.

In the day session, if the player rolls getting the same number as own Critical value or Fumble value, the result is treated as Critical or Fumble. Ability scores are determined by choice of attributes, for example, Fire attribute uplifts Strength and Heaven attribute strengthens Faith and Luck.

The rule books and other contents are only released in Japanese language. Translations some of the book titles are noted in brackets. Night Wizard. A term given to those whose mission it is to protect the world from impending darkness. Renji Hiiragi is one such Night Wizard, who is constantly called on missions, even though all he wants is to be able to go to school and graduate.

However, his latest order was to protect Elis Shiho, who is a new transfer student at his academy. Being dragged into the Astronomy Club by Renji's childhood friend, Kureha Akabane on her first day at school, Elis soon realizes that she too, has the power to become a night wizard, after retrieving the Jewel of Affection.

Along with Renji and Kureha, Elis now begins her fight and her new life, as a Night Wizard, both to collect the six other Jewels and to protect the world from eternal darkness.

Renji Hiiragi - The male protagonist and a Night Wizard. Hiiragi is constantly called upon for missions, which leaves him little or no time to go to school and subsequently graduate. Hiiragi is often used in the anime for comical purposes, often being teased about his 'school-life'. After Elis is informed of her mission, Hiiragi is given the task of protecting Elis.

He is also known as the 'Falling Man' in school for hardly ever coming to school and his recent degrade from 3rd year to 2nd year also relies on his nickname. His artifact is a Demon Sword which seems to be a class of artifacts with several different attacks. His personality is aggressive when fighting, but when it comes to the women around him, including Anzelotte, he lets them walk all over him to the point where he gets constantly embarrassed by Angelotte on an episode by episode basis while also being beaten up in defense of the girls and by his childhood 'friend' Kureha for simple, comical matters.

A secret that Kureha knows of Hiiragi is used as fuel to get him to do anything she wants and at any time in order for her not to tell It is never revealed. She often uses this to get him to do things for her. He and Kureha are very close though, as proven in the beginning of episode 12 where it shows them both as little kids.

Kureha isn't going to get any presents for Christmas and so Renji runs off to get one for her himself. On her first day at school she was recruited into the Astronomy Club by Kureha Akabane.



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