10 minute warning drinking game




















Roll the dice to see who goes first highest number and then follow these rules:. All sit round in a circle with 3 shots in front of you. Roll the dice. The player must roll must roll the number of dice equal to the number of shot glasses he or she has in front of him — ie. If you have 3 shot glasses in front of you, roll all 3 dice.

Rolling a one, two, or three means the player does nothing and keeps their shot. He cannot drink it. Rolling a five requires the roller to pass one shot glass to the player to his right. Rolling a six requires the roller to pass one shot glass to his left. Rolling a four requires the roller of the dice to drink any one shot glass in front of him.

If a player does not have any shot glasses in front of him, he is not allowed to roll the dice. His turn is skipped. This does not mean that the player is out of the game though, as he may have shot glasses passed to him during the game, all depending on the roll of the dice.

Carry on playing until all the shots have been consumed. If wrong the player must take a shot, and must guess if the next card will be higher or lower.

If a card happens to be the same, neither higher or lower, the player must drink 2 shots. The game begins by starting to play twister as you usually would, until somebody falls… They take a shot and take off a piece of clothing pairs of clothing, socks etc, count as one piece.

The game continues until someone either passes out and loses or is stark naked and loses. The winner is the last person with clothes on or still able to walk. All cards are scattered face down on a table while everyone sets their drink of choice in front of them.

Someone needs to decide who is starting the game off, whoever it is, starts by picking up a card. The player gives out a drink. The player drinks. All girls drink. All guys drink.

The last person to raise their hand above their head has to drink. The first player says a word and the next player has to say a word that rhymes with it or is associated with it and so on untill someone gets it wrong and has to drink.

Everyone drinks. Jack — waterfall. The player will down as much of their drink as they like and every player has to drink untill the one next to them stops. The circle starts when the player with the jack raises his glass.

Queen — questions. The player looks at the player to their left and asks a question, the player should ignore the question and ask another question to the player to their left and so on, untill someone answers a question and has to drink. King — categories. The player names a catagory, ex: type of car and names one and the person to their left sames one and so one untill someone messes up and has to drink.

Ace — Captain dickhead!!! The player that is lucky enough to get this card has to lick the card and stick it to their fourhead or under their hat so that the face of the card shows. You can add a rule or drop a rule anytime you like but you do need to notify the group. Start the game by having all your alcohol on a table in front of you so that it is easily accessible along with an empty pint glass. Someone starts by pouring as much or as little of anything into the pint glass.

The person to their left then flips a coin. If the pourer guesses right the glass is passed on to the person who just flipped the coin and the coin passed on one more. The game then continues until someone guesses wrong and has to down whatever is in the glass. If you guess wrong and have to down, then the glass is still on you and you then have to add until you guess right.

Deal ten cards face down in a straight line. This is the bridge. The game starts by one player flipping up the first card in the bridge. If a player flips over a jack, queen, king, or ace, the player must drink one gulp of beer for a jack, two for a queen, three for a king, and four times for an ace.

The player must also add cards to the bridge if the card they flipped over is not a number — one for a jack, two for a queen, three for a king, four for an ace. The game then continues to the next player.

The player that flips up the last card in the bridge is the winner. Deal out the whole deck to all the people playing. EXAMPLE: Player to the left has 7 of hearts, put it to the left of 8 of hearts then they get to hand out 2 drinks to anyone they choose. Any card may be played, however if a player cannot lay down a card that directly follows one already on the table, a 9 on a 8 for example, they must drink for the total number of cards from those in the suit on the table and those missing in between.

Every minute for ten minutes you take shots of beer. Appoint a Task Master by playing rock, paper, scissors. The Task Master then picks someone else, and sets them a task.

The person doing the task cannot tell them the real reason for the task, either. Tasks can be as weak as asking others to dance, to as crazy as… well, whatever the Task Master sets. However, an overly harsh Task Master will ruin the game quickly. Refusing a task means the person must consume the rest of their beverage.



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